Monday, June 7, 2010
New Songs
We here at Project Gaming have added a few more songs to our playlist. One of the songs we added is called Sandstorm (Mix) by Darude. This mix is usually used in gaming montages on youtube or any video posting site. Another song we added is the song called Requiem for a Dream by Clint Mansell. This is an epic song usually used in battle scenes or in pro gameplay videos. The other songs we added are one of our personal favourites.
For me personally I like the band Fort Minor. Remember the Name is a song that I usually hear in action movie trailers and video game trailers. A favourite song for Nikki and I(Daniel) is the song by B.o.B Ft. Hayley Williams and Eminem, Airplanes Pt.2. This song is really cool with B.o.B's lyrics, Hayley's great vocals and of course Eminem's usual epic rapping.
Anyways, that's all for now. Make sure to follow us. :)
Sunday, June 6, 2010
MW2 Gameplay 2
During the video, I have the intervention, and SPAS-12 as my secondary. I try to quickscope and kill with my SPAS-12 but I did not do really good. First of all, I don't play MW2 anymore, and I was very rusty when I tried quickscoping.
Near the ending, the quickscopes I did were my best so I decided to end it there. Well, hope you enjoyed it and stay tuned for more other gameplays, such as Street Fighter and many more. Hopefully it will be better graphics if I decide to buy a capture card.
Here it is!
Saturday, June 5, 2010
MW2 Gameplay 1
This is our own video. We didn't know that we had to actually take a camera and video tape a game, so here it is. Well, this video will be about MW2. In it, I (Nikki) get a nuke, the highest killstreak in the game, which is 25, while my partner video tapes me (Daniel) playing.
During the video, you will see me selectively camping and camping itself. But I have many reasons for doing this. Reasons are:
1) I did not want to keep playing to try and get a nuke by running around.
2) Camping is one of the easiest ways to get a nuke.
3) Most people do not check their killcam to see if you are camping.
4) Who cares if I camp to get a nuke, at least I got a nuke.....
My weapon setup is fairly simple. The primary gun I used is the UMP-45, and the SPAS-12. The perks I used are Scavenger, Cold-Blooded, and Ninja, which all are pro. I also used the semtex greneade and the flash grenade.
Thank You for watching!
Monday, May 31, 2010
E3 2010!
The E3 Expo will hold announcements of new upcoming video/computer games as well as related products. If you are not able to attend, you will be able to watch it on channel 253 from G4 t.v. for the Rogers Box in Canada. For the first day, Microsoft will introduce their new products and games, such as Gears of War 3 and the Natal. Other game companies will go in the same day, such as EA, Activison, and Rockstar. During the second day, Sony will introduce what they have in store, like MAG, Heavy Rain, and a preview of an imroved motion wand. 2K Games, Blizzard (For the popular Starcraft 2), and Bethesda. On the third day, Nintendo will be the last one to introduce their new items and games. These will include the new motion plus wii, which will come in black, a better Mario Kart game, and a new adventure for Mario Classics. With Nintendo, there will also be SEGA, Bungie, and Capcom, who will give an insight of Marvel vs Capcom 3.______________________________________________
E3 Expo is the world's premiere trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. For more information, please visit http://www.e3expo.com/ or http://www.theesa.com/.
Monday, May 17, 2010
Game Insight: Super Street Fighter IV
Super Street Fighter IV was released in April 27, 2010, with many people anticipating trying to get the game and play. The game was listed for $40 because the game wasn't entirely new, it provided us with better updates, online battle searching, and of course new ultras and characters.
One of the best things that SSFIV offered were new characters, some brought back from older versions of Street Fighter. The new characters are Juri, Makoto, Dudley, Ibuki, Hakan, T. Hawk, Dee Jay, Guy, and Cody. All these characters have their own special properties.
Besides characters, new ultras for each character are introduced, with different variants to them, whether they are new juggling, grabbing, or counter ultras. Favourite ultras are brought back from the SF3 series, such as Shin Shoryuken for Ryu, and as well as new ones, like Akuma's Demon Armageddon. The new ultras are now ableto link better with combos.
Although there are new things that SSFIV offered, they did not bring back Time Trial and Survival because of the fact that SSFIV was intended to be a big updated content, so basically, this game was meant for mostly online play.
In conclusion, SSfIV is a great game with many new things introduced. It includes new characters, ultras, and many more.
Thursday, May 13, 2010
HD Starcraft (Beta Key Giveaway)
HD Starcraft is giving away a free starcraft 2 beta key. The beta key will be given to the person that sends in the best and most original artwork emulated from the starcraft 2 art. Entries should be sent to HD starcraft as soon as possible.
For more information watch the video above.
Wednesday, May 12, 2010
Starcraft 2 Beta Review/ May 8 Patch


TERRAN
Battlecruiser
The build time has been decreased from 110 to 90.
We are trying to make this ship a little more useful. In reality this unit is easily countered by Corruptor, Void Ray, or Viking which may already be in play by the time it arrives, but we think it might see a little more play if it’s just easier to build.
The Hellion’s range adjustment is in line with Blizzard’s recent statements about its plans to increase the responsiveness and micro-oriented benefits for certain StarCraft 2 units, Hellions being mentioned specifically.
Planetary Fortress
Splash
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.
Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
The Tank’s hit point increase comes to address the simple and obvious truth – for a tank, the Terran Siege Tank is a mighty fragile unit. Ironically, tanks can’t tank at all, and more often than not, a Terran Bio-ball is used for tanking damage while the tanks deliver their AoE blows.
Thor
Ground rate of fire improved from 1.93 to 1.28.
Air damage changed from 8 (+4 Light) to 6 (+6 Light).
250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
250mm Strike Cannons research now costs 150/150 and 110 seconds.
250mm Strike Cannons energy cost increased from 100 to 150.
Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
The Thor Strike Cannons have become an upgrade to try to help out the Ultralisk, who is countered so hard by this attack that we see very few Ultralisks in Terran vs. Zerg. This is (of course) not enough to really change that relationship, but we have some more plans for the Ultralisk in the next patch.
The anti-air changes make Thors a little more clear in their role as an anti-light AA weapon which gives more value to Vikings and Marines.
All three Massive ground units – the Terran Thor, Protoss Colossus and Zerg Ultralisk have received significant adjustments to their damage output. The Thor, being a mega-hard counter to the Ultralisk due to the stun and focused heavy damage effect of its Strike Cannons ability, has gone the way of the Marauder, and now requires a research to match its pre-patch state. It’s worthwhile to note that with this change, the Thor will no longer one-shot Hydralisks.
PROTOSS
Archon
The splash radius has been increased from 0.8 to 1.
Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
Situation Report:
This minor buff to the Archon makes it a little bit more useful but doesn’t really change a lot of its core relationships. We still view the Archon as a recycle for a High Templar who is out of mana and not a core unit that you will build unless you are facing very specific opposition (like mass Mutalisks for example).
Colossus
The damage has been decreased from 20 to 15.
The rate of fire has been improved from 2.2 to 1.65.
Situation Report:
The changes to the Colossus damage and rate of fire are similar to the changes to the Thor. They reduce the burst damage from the Colossus so fewer units will die in the initial blast and get to shoot a little bit longer before they are hit by more blasts. The damage is lower, but the damage per second is DPS is the same.
Can now attack while moving.
Situation Report:
This is a huge change that allows a
Sentry
The damage has been decreased from 8 to 6.
Situation Report:
We are seeing a lot of Force Fields which we really, really like. We don’t want to see fewer Force Fields, but we do want to see a higher cost for those Force Fields. By reducing Sentry damage we believe that Protoss players will have to be more careful about the number of Sentry they make.
The Sentry damage reduction is reminiscent of the Warcraft 3: Reign of Chaos caster nerf several years ago. Before the nerf, it was common to mass casters because of the relatively high damage output coupled with bonus ability spam such builds enabled. With a 25% damage nerf, the Sentry’s damage per cost is significantly reduced, forcing Protoss players to not rely on them as much as they did before. While the Sentry was previously an important anti-Mutalisk unit for the Protoss, the
ZERG
Brood Lord
Life has been decreased from 275 to 225.
Armor has been decreased from 2 to 1.
Situation Report:
Broodlords are awesome. They needed to be a little weaker. They should still be pretty scary.
Corruptor
Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
Corruptor speed increased from 2.75 to 2.9531
Corruption ability redesigned:
Single target.
Increases damage taken by 20%.
Lasts 30 seconds.
Costs 100 energy.
Range 6.
Cannot target structures.
Situation Report:
All of these changes are a buff to the Corruptor. You will pay less gas for a similar level of Corruptor fire power. The Corruptor is faster and more able to keep up with your Mutalisks. In addition its special ability has changed. You no longer use Corruptors just to stun important enemy buildings but you can weaken important enemy units on the battlefield to make them more vulnerable to attack by both your air and ground units.
Infestor
Neural Parasite is now an upgrade at the Infestation Pit.
Neural Parasite research costs 150/150 and 110 seconds.
Neural Parasite can now target Air units.
Neural Parasite energy cost increased from 50 to 100.
Situation Report:
The changes to Neural Parasite are there to try to protect the Ultralisk from being mind controlled too easily. It is also consistent with what we think the power level of the ability is against Thor and other units. We have also buffed the ability to allow it to target air units so you can use it as a defense against Void Rays.
Spine Crawler
The root time has been increased from 6 to 12.
Situation Report:
At some levels of play we are seeing spine crawlers used to protect a Zerg player until he can advance to some dangerous technology (like Mutalisks). In these cases players are using Spine Crawlers almost exclusively to defend themselves and the ability to move the Crawler as a way to protect not only their base but their expansion as well. We want there to be a higher cost to this strategy and more risk associated with choosing to go “Only Spine Crawler.”
Spore Crawler
The root time has been increased from 6 to 12.
Ultralisk
Damage has been increased from 18 to 25.
Situation Report:
We are buffing the Ultralisk, but we don’t think this buff is sufficient. Expect more changes to the Ultralisk in the next patch.
As a concept, the Ultralisk is awesome. It warms our heart to see Ultralisks used in high-level gameplay. Few effects can match a giant, 600 HP-strong, über-armored biological monster dishing melee splash damage. However, the Ultralisk’s cost and its front-line battle position (unlike the Terran Thor and Protoss Colossus) make it a prime target for strong single-target effects like Neural Parasite and the stunning/damaging Strike Cannons – both being nerfed in the recent patch.
The patch also brings numerous minor bug fixes, hotkey swaps and leftie key layout changes – all found here.
All in all, this patch feels like an attempt to refine the game, pushing players from all races to diversify their builds and incorporate different units into their army. It will be interesting to see whether Blizzard succeeds in doing this and what other changes are in store, especially for the Ultralisk!

